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- Path: nntp.teleport.com!sschaem
- From: sschaem@teleport.com (Stephan Schaem)
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.games,alt.sys.amiga.demos,comp.sys.amiga.misc
- Subject: Re: AB3D II beats Quake....
- Followup-To: comp.sys.amiga.programmer,comp.sys.amiga.games,alt.sys.amiga.demos,comp.sys.amiga.misc
- Date: 31 Mar 1996 15:02:58 GMT
- Organization: Teleport - Portland's Public Access (503) 220-1016
- Message-ID: <4jm6r2$i5k@nadine.teleport.com>
- References: <kae68bq94vf.fsf@lk-hp-9.hut.fi> <952.6662T783T1478@earthlink.net>
- NNTP-Posting-Host: linda.teleport.com
- X-Newsreader: TIN [version 1.2 PL2]
-
- Patrick Sheffield (psheffield@earthlink.net) wrote:
-
- : Do you suppose this is a limitation of the Amiga or the implementations?
- : I did download a display engine that claimed to work with DOOM wads, but
- : all I got it to do was crash.
-
- I dont remember, but there was one .... long time ago... very slow
- and little of the doom feature where implemented.
-
- Doom is old hate anyway, you have doom on the amiga now. even if its fast
- you will get laught from the PC users. Now, maybe AT can finance some
- great mind from going totaly PC and produce a killer title to bundle with
- the walker.... (something of the line of "into the shadows").
-
- Stephan
-